Sfairadora

  • Reference Guide

Drawing Functions

The functions described here serve for drawing into images of the type Bitmap. All the drawing functions change the image in place. Therefore, the image must be stored in a variable or a data item. Drawing is typically started with defining a variable and storing a bitmap to it. For instance:
var Bitmap bmp = bitmap(100, 100)
The image resulting form drawing can be displayed using the control image label or image editor.
The origin of the coordinate system is always in the upper left corner of the image.

Overview